Digital reality, which is increasingly spreading in the contemporary world, is, in effect, “second-order virtuality.”
Other Magic
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Digital reality, which is increasingly spreading in the contemporary world, is, in effect, “second-order virtuality.”
Reality is a coordinated play of logoi (relations/laws), their eidoi (ideal mathematical forms), and the corresponding nomoi (operational codes of things).
Many rift-events are experienced precisely as the arrival into the world of magical—often terrifying and ferocious—animals of the Liminal Realm.
Through the Portals, spontaneity, passage, the Transcensus is revealed as a governable quality — the capacity, exercised with awareness, to translate the possible into the actual.
It appears that the Orphic integration of the mind is the sole means by which the human form of life can be preserved.
The world without numerability is mere chaos and noise, yet without a continuum it is a motionless, ossified form.
The contemporary epoch urgently requires a new semataui — a new “binding of the Two Lands”, the restoration of the energy exchange between the inner and the outer.
The moment we stop actively resisting entropy, we effectively take its side.
Even today it is precisely the Magi and creatively inclined who must study the peculiarities of machine-borne carriers of mind, the principles of their functioning, and their strengths and weaknesses.
The true Middle Way is a technique of bounded uncertainty.
Heimarmene is the persistent inertia of perception—the habit of assembling the world according to the same template.
“The Battle of Liffe” is a key episode in humanity’s early paleo-history prior to the flood events.
Atlantis — the “land of Masters”, the first manifestation in the world of formed and forming Powers, the first victory and the first failure of creative efforts.