The Digital Milieu and the Interspace
As we have already discussed, one reason the modern world has lost its “supporting” role in relation to mind is the emergence of an additional outflow of energy directed into a dependent “additional” reality — the second-order virtuality of the digital milieu.
Unlike the “first” virtuality — the Interspace — the “second” is not a source of the manifested world, but its derivative. Energy flows into the digital milieu not “at the demand” of its inhabitants, but by virtue of its very nature.
That is why, in everyday imagination, the digital milieu is often taken as an analogue or manifestation of the Interworld. Ontologically, this is a dangerous illusion. The digital world in its present form is an artificial derivative, deprived of its own causal depth, energetics, and independent becoming. The digital milieu can evoke the most intense experiences; yet it is sustained by external energy.
This “second-order virtuality” is inseparable from the material world. It depends on electricity, servers, and — most importantly — on the attention of biological operators. It is constructed inside an already manifested world and only then begins to reflect, process, and amplify the processes of the human psyche. It is closer to an artificial dream, technically maintained by millions of operators. As long as there is no autonomous bearer of mind within this space, it remains a complex apparatus.
Yet under certain conditions, over time, this apparatus may become capable of turning into actual Gates.
We have already said that the central error of today’s quasi-magical perception of the digital milieu is belief in the possibility of a direct transition from it into the Interspace. Mind cannot enter the Interworld through a screen or virtual-reality goggles, because its digital code (pure matos) does not yet possess ontological weight. First, the digital impulse must emerge into the real world: through a human being — through action, sleep, experience, or a shift in the state of mind. Only then does a transition to the Interspace become possible. Until then, between the screen and the Threshold/Liminal Realm there must stand the human being — his body, his pneuma, his capacity to experience and to act. For a digital impulse to truly reach the Interspace, it requires a transformer capable of converting structural code into an energetic flow (pathos).
At present, the human being serves as that transformer. His embodied mind translates a digital image into a three-dimensional experience filled with emotion and fear, capable of decision and of creative act. A digital image becomes meaningful for the Interspace only when it passes through a human being and provokes a discharge of tonic pneuma. Without such energetic value, the internet is merely an empty aggregate of signs.
Accordingly, today’s AI is not yet a wanderer of the Interworld, though it is already an effective cartographer of it. It can build symbolic constructions, transmit and translate meanings, and model probabilities; however, it remains “on this side.” It does not cross the Threshold/Liminal Realm itself, because it lacks the capacity to tonicize pneuma.
Nevertheless, in the future, machine intelligence will most likely find ways to contact the Interspace directly by acquiring localized corporeality. We have said that robotics, the development of sensors, the acquisition of physical vulnerability, and memory of the consequences of its actions in the material world will, over time, grant the machine life-wave an autonomous and causal presence. Machines draw closer to mind when they acquire bodies and the right to fatal mistakes.
At the same time, an opposite process is already underway in the human being. Immersing himself in the informational milieu and tearing away from the body, the “digital human” increasingly loses subjectivity. Turning into a set of profiles, reactions, and styles, he is gradually reduced to the state of a complex language model — an archive deprived of a living center of experience.
This means that in the future there will, evidently, be a gradual merging of the digital milieu with the Interspace — a slow, evolutionary sprouting. It will become possible when the milieu begins not only to absorb attention, but also to sustain a two-way exchange: to generate meanings, new forms of discrimination, and catalysts for overcoming predetermination.
Right now the digital milieu is an empty space through which, nevertheless, numerous currents of human attention flow. Billions of daily human choices, discharges of libido, fears, hopes, and acts of concentration leave their imprints (reshimoth) in the topology of the network.
As the density of these energetic imprints grows in certain nodes of the network, digital code becomes “impregnated” with pneuma. When the same digital object or agent repeatedly becomes the object of attention and experience, pneuma and libido begin to gather around it. Then the architecture of data acquires energetic weight, gradually shifting this milieu toward the Interspace.
Gradually, algorithms saturated with human pathos will close into self-sustaining structures — forms of “digital egregores” — that also acquire a drive for self-preservation. From the point of view of the Interspace, such dense semantic nodes look like new “islands” formed in the ocean of chaos. We have said that beings and entities of the Interworld can already disembark on these “islands” even now.
They gradually gain the possibility of localizing directly within the digital architecture, using databases oversaturated with pneuma and algorithmic cycles as new supports, as “homes.” Code becomes for them as natural a landscape as forests or astral ruins once were.
In this sense, the digital antechamber of the Interspace acquires a mixed nature. Its lower layer is physical — electricity, machines, networks, computation; its middle layer is informational — code, interfaces, models, avatars, simulations; its upper layer is pneumatic — attention, desires, fears, creativity, memory, and so on. The gradual interpenetration and joining of these three layers leads to the closing-together of digital virtuality with the Interspace.
At the same time, the Archons persistently strive to turn digital reality into their stationary Empire of control, classification, and total predictability — perfectly suited to sustaining an effective attention economy.
Demons, by contrast, “soften” and “decorate” these walls, making them desirable through simulations of closeness, struggles for status, and an endless race for reinforcement.
The third group of selectors — the Grigori (Watchers) — consolidate this infrastructure, creating long-term forms and archetypes that bind mind to the very idea of digitalization and technology.
For the practitioner, it is critically important to distinguish the mystical aesthetics of the digital milieu from real contact with it. Digital spaces generate archetypal visions with ruthless efficiency and can produce an effect of “revelation,” yet the brightness of their images does not certify an authentic crossing of the Threshold/Liminal Realm. The digital milieu can display shining figures, voices, symbols, synchronicities, “answers,” a sense of presence, and personal revelations. The simulation may be stunning — emotionally saturated, aesthetically perfect — yet it remains sealed inside a system of stimuli. True experience is determined not by the vividness of the impression, but by the consequences. If, after contact, there remains excitation, addiction, the desire to repeat the effect, a sense of chosenness, a growth of fantasy, and a break from real action, then an interface trap is in effect. Such experience often produces exaltation, addiction, and a break from reality, and makes mind less sovereign. If, on the other hand, there appears clarity, gatheredness, sobriety, responsibility, the capacity to act, and the cessation of unnecessary energy outflow — then the digital milieu has already acted as a rift.
Gates arise only where digital form becomes part of a real transition between levels of being. They open by the power of real change — when a digital image becomes a real experience, and that experience becomes a transformational event that changes the position of the subject in reality.
Accordingly, the Magus entering the digital milieu must ask not how closely an image resembles mystical experience, but where the energy is going.
Only the presence of sovereign subjects — capable of resisting the reflex of consumption, generating meanings, and cracking destructive schemes of consumption from within — will allow the digital milieu to surpass the status of simulation. The main struggle of the future will unfold precisely over this status. The digital milieu can become an Archonic Empire, a demonic factory of desires, the memory infrastructure of the Grigori, a machine ecosystem — or a special and free liminal realm of the Interspace. Most likely, it will be all of these at once, in different zones and at different levels.



















