The great power of opposition, manifesting in the Cosmos as the Gatekeeper and in the realm of energies as the Serpent Nakhash, appears at the level of the Psychocosmos as the Demon of the Abyss.
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The great power of opposition, manifesting in the Cosmos as the Gatekeeper and in the realm of energies as the Serpent Nakhash, appears at the level of the Psychocosmos as the Demon of the Abyss.
A person is active on the physical plane only thanks to the presence there of an additional conductor. It is the binary pairing of conductors that creates a potential difference — the condition for all activity.
Among the topics and discussions popular in the contemporary fringe-magical milieu, the theme of “Chaos” has become extraordinarily fashionable. Beginning with Lovecraft, interest in destructive influences took on a mass character and has produced a great deal of confusion.
The force of universal gravitation, directed toward restoring the world to its primordial unity, manifests as the Principle of Desire. Let us summarize what we already know about this principle.
The Magical myth emphasizes the utmost responsibility of the being for its destiny, both in this life and for future incarnations bound to it by a thread of individuality.
Not dividing the body into “subtle” and “coarse,” Magic emphasizes the equal importance of perception on all planes, without privileging any of them as more or less valuable for the development of the mind or for the realization of the Monad’s potentials.
Etymologically the word itself says: act so that you cannot be reproached. But who would reproach you?
An important lesson this goddess teaches is that sleep, illusion — can be both a path to death and a precondition of life.
The game is the primary form of existence of desire, since desire is valuable in itself, and its fulfillment leads to its disappearance.
In ritual, as in myth, the main thing is structure; the motives behind particular deeds are secondary to the actions themselves. Any action or text in a ritual takes on symbolic meaning.
Fenrir and Garm, Jormungand and Surtr — these are not only symbols of psychic processes; they are living agents that exist in the Psychocosmos as truly as their “Higher” analogues live in the Macrocosmos.
Monads can be regarded as the source of Will, Logoi — of Intelligence, and Vortices — of Feeling.
As soon as a person feels a sharp shift within — a change of mood, the arising of a desire, or, conversely, its fulfilment — they must immediately direct all their attention inward and prevent the Predators, so clearly visible at that moment, from participating in the reorganisation of the Psychocosmos.